Tristam Island
Tristam Island
Publisher: (Unknown)Genre: AdventureWriter
Programmer: Hugo Labrande
Year: 9999
Uploaded by: admin
Language: English
Downloads: 62
Website: Itch
Download
Download
We do not own the rights to any of the software
The keyboard graphic responds to mouse clicks, touch events, and key presses.
Hold your shift key while clicking the PET keyboard to get the graphics
characters.
(The emulator simulates pressing the PET's left shift-key at the
same time as the clicked key.)
Changing the size of memory or changing the ROM version forces a reset of the PET.
The emulator has an IEEE-488 device at address 8. It can be used load and save (.prg) files.
Some programs don't run on ROM1 and some require more memory than the default 8K.
Game Notes
May include inaccurate AI generated content
After crashing your plane at sea, you end up drifting to a small island, with not much to survive. You explore, and find out the island was inhabited, years ago.
But why did the people leave? And why is there a fence around the white house at the top of the hill?
TRISTAM ISLAND is a text adventure made from the mold of Infocom; expect a large geography to explore, lots of prose, a rich parser, diverse puzzles, some humor and some darkness. To use Infocom's classification, the game's difficulty would be classified as "standard"; however, the game's design is modern and avoids all the frustrations commonly associated with text adventures of the 1980s. No hunger timers, no frustrating mazes, no blocking situations that force you to restart!
But why did the people leave? And why is there a fence around the white house at the top of the hill?
TRISTAM ISLAND is a text adventure made from the mold of Infocom; expect a large geography to explore, lots of prose, a rich parser, diverse puzzles, some humor and some darkness. To use Infocom's classification, the game's difficulty would be classified as "standard"; however, the game's design is modern and avoids all the frustrations commonly associated with text adventures of the 1980s. No hunger timers, no frustrating mazes, no blocking situations that force you to restart!